Sciweavers

820 search results - page 74 / 164
» Cellular texture generation
Sort
View
CGF
2005
199views more  CGF 2005»
14 years 9 months ago
Glare Generation Based on Wave Optics
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a ...
Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishit...
CGF
1999
123views more  CGF 1999»
14 years 9 months ago
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the m...
Mario Costa Sousa, John W. Buchanan
TOG
2008
291views more  TOG 2008»
14 years 9 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
CVPR
2009
IEEE
1385views Computer Vision» more  CVPR 2009»
16 years 2 months ago
Distance Transform Templates for Object Detection and Pose Estimation
We propose a new approach for detecting low textured planar objects and estimating their 3D pose. Standard matching and pose estimation techniques often depend on texture and fe...
Stefan Holzer, Stefan Hinterstoisser, Slobodan Ili...
CVPR
2005
IEEE
15 years 12 months ago
Wide-Baseline Stereo Matching with Line Segments
We present a new method for matching line segments between two uncalibrated wide-baseline images. Most current techniques for wide-baseline matching are based on viewpoint invaria...
Herbert Bay, Vittorio Ferrari, Luc J. Van Gool