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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
70
Voted
SIGGRAPH
1996
ACM
15 years 1 months ago
Scale-Dependent Reproduction of Pen-and-Ink Illustrations
This paper describes a representation for pen-and-ink illustrations that allows the creation of high-fidelity illustrations at any scale or resolution. We represent a pen-and-ink ...
Michael Salisbury, Corin R. Anderson, Dani Lischin...
AFRIGRAPH
2003
ACM
15 years 1 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
GRAPHICSINTERFACE
2007
14 years 11 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
VMV
2008
130views Visualization» more  VMV 2008»
14 years 11 months ago
Strike a Pose: Image-Based Pose Synthesis
In this paper, our objective is to facilitate the creation of novel human poses by synthesizing images. Existing approaches commonly deform one single image, which often results i...
Cedric Vanaken, Chris Hermans, Tom Mertens, Fabian...