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139
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CHI
2004
ACM
16 years 5 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
128
Voted
CHI
2003
ACM
16 years 5 months ago
Sense and sensibility: evaluation and interactive art
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have dev...
Gerd Andersson, Kristina Höök, Phoebe Se...
CHI
2003
ACM
16 years 5 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
OSDI
2008
ACM
16 years 4 months ago
R2: An Application-Level Kernel for Record and Replay
Library-based record and replay tools aim to reproduce an application's execution by recording the results of selected functions in a log and during replay returning the resu...
Zhenyu Guo, Xi Wang, Jian Tang, Xuezheng Liu, Zhil...
ICALP
2009
Springer
16 years 4 months ago
Learning Halfspaces with Malicious Noise
We give new algorithms for learning halfspaces in the challenging malicious noise model, where an adversary may corrupt both the labels and the underlying distribution of examples....
Adam R. Klivans, Philip M. Long, Rocco A. Servedio
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