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» Challenges for Network Computer Games
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NETGAMES
2004
ACM
15 years 5 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
115
Voted
MIDDLEWARE
2007
Springer
15 years 5 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
89
Voted
GI
2004
Springer
15 years 5 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
91
Voted
ESA
2010
Springer
236views Algorithms» more  ESA 2010»
15 years 23 days ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
QOFIS
2000
Springer
15 years 3 months ago
The Fairness Challenge in Computer Networks
Abstract. In this paper, the concept of fairness as a future field of research in computer networks is investigated. We motivate the need of examining fairness issues by providing ...
Robert Denda, Albert Banchs, Wolfgang Effelsberg