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» Challenges for Network Computer Games
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110
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SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 9 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
162
Voted
LSO
2004
Springer
15 years 8 months ago
COTS Evaluation Supported by Knowledge Bases
Selection of Commercial-off-The-Shelf (COTS) software products is a knowledge-intensive process. In this paper, we show how knowledge bases can be used to facilitate the COTS selec...
Abdallah Mohamed, Tom Wanyama, Günther Ruhe, ...
136
Voted
PERCOM
2008
ACM
16 years 3 months ago
Are our homes ready for services? A domotic infrastructure based on the Web service stack
The increase in computational power and the networking abilities of home appliances are revolutionizing the way we interact with our homes. This trend is growing stronger and open...
Marco Aiello, Schahram Dustdar
ICDCS
2006
IEEE
15 years 9 months ago
Robust Accounting in Decentralized P2P Storage Systems
A peer-to-peer (P2P) storage system allows a network of peer computers to increase the availability of their data by replicating it on other peers in the network. In such networks...
Ivan Osipkov, Peng Wang, Nicholas Hopper
109
Voted
HOTOS
2003
IEEE
15 years 8 months ago
Development Tools for Distributed Applications
The emergence of the global Internet has dramatically broadened and changed the computing landscape. In particular, much of the value in contemporary computing systems derives fro...
Mukesh Agrawal, Srinivasan Seshan