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» Challenges for Network Computer Games
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159
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GLOBECOM
2008
IEEE
15 years 4 months ago
Mobile Solution for Three-Tier Biofeedback Data Acquisition and Processing
— Wireless sensor networks span from military applications into everyday life. Body sensor networks greatly benefit from wireless sensor networks to answer the biofeedback challe...
Orlando R. E. Pereira, Paulo A. C. S. Neves, Joel ...
143
Voted
AVI
2008
15 years 5 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
130
Voted
DSN
2007
IEEE
15 years 9 months ago
Web Services Wind Tunnel: On Performance Testing Large-Scale Stateful Web Services
New versions of existing large-scale web services such as Passport.com© have to go through rigorous performance evaluations in order to ensure a high degree of availability. Perf...
Marcelo De Barros, Jing Shiau, Chen Shang, Kenton ...
SAC
2009
ACM
15 years 10 months ago
A flexible QoS-aware routing protocol for infrastructure-less B3G networks
Current mobile devices support multiple network technologies and network composition via such devices can enable service provisioning across heterogeneous networks. One of the key...
Natallia Kokash, Roberto Speicys Cardoso, Pierre-G...
AIPS
2010
15 years 5 months ago
When Policies Can Be Trusted: Analyzing a Criteria to Identify Optimal Policies in MDPs with Unknown Model Parameters
Computing a good policy in stochastic uncertain environments with unknown dynamics and reward model parameters is a challenging task. In a number of domains, ranging from space ro...
Emma Brunskill