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» Challenges for Network Computer Games
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123
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GECCO
2004
Springer
169views Optimization» more  GECCO 2004»
15 years 9 months ago
Genetic Programming Neural Networks as a Bioinformatics Tool for Human Genetics
The identification of genes that influence the risk of common, complex diseases primarily through interactions with other genes and environmental factors remains a statistical and ...
Marylyn D. Ritchie, Christopher S. Coffey, Jason H...
155
Voted
GLOBECOM
2008
IEEE
15 years 10 months ago
A Low-Signalling Scheme for Distributed Resource Allocation in Multi-Cellular OFDMA Systems
—This paper considers distributed protocol design for joint sub-carrier, transmission scheduling and power management in uplink/downlink multi-cellular OFDMA wireless networks. T...
Pablo Soldati, Mikael Johansson
146
Voted
CCS
1998
ACM
15 years 7 months ago
Authenticated Group Key Agreement and Friends
Many modern computing environments involve dynamic peer groups. Distributed simulation, multi-user games, conferencing and replicated servers are just a few examples. Given the op...
Giuseppe Ateniese, Michael Steiner, Gene Tsudik
141
Voted
CCR
2006
92views more  CCR 2006»
15 years 3 months ago
A cooperative uplink power control scheme for elastic data services in wireless CDMA systems
We consider the uplink power control problem in a single cell CDMA wireless data system. Each user specifies upper and lower QoS bounds. We formulate the considered problem as a g...
George Alyfantis, Stathes Hadjiefthymiades, Lazaro...
147
Voted
TCSV
2008
152views more  TCSV 2008»
15 years 3 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...