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» Challenges for Network Computer Games
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151
Voted
ICAC
2009
IEEE
15 years 10 months ago
Threat-model-driven runtime adaptation and evaluation of intrusion detection system
We present a mechanism for autonomous self-adaptation of a network-based intrusion detection system (IDS). The system is composed of a set of cooperating agents, each of which is ...
Martin Rehák, Eugen Staab, Volker Fusenig, ...
134
Voted
MOBISYS
2007
ACM
16 years 3 months ago
Context-for-wireless: context-sensitive energy-efficient wireless data transfer
Ubiquitous connectivity on mobile devices will enable numerous new applications in healthcare and multimedia. We set out to check how close we are towards ubiquitous connectivity ...
Ahmad Rahmati, Lin Zhong
136
Voted
CONEXT
2006
ACM
15 years 9 months ago
Proposition of a cross-layer architecture model for the support of QoS in ad-hoc networks
Due to the lack of built-in quality of service support, IEEE 802.11 ad-hoc networks presents serious defies in meeting the demands of multimedia applications. To overcome such ch...
Wafa Berrayana, Habib Youssef, Stéphane Loh...
177
Voted
LCN
1999
IEEE
15 years 8 months ago
AQuaFWiN: Adaptive QoS Framework for Multimedia in Wireless Networks and Its Comparison with other QoS Frameworks
In a wireless environment, due to topology changes and characteristics of media (interference in radio signals) the bandwidth of a link is unpredictable and possibly very low, the...
Bobby Vandalore, Raj Jain, Sonia Fahmy, Sudhir S. ...
PERCOM
2010
ACM
15 years 2 months ago
Service-based development of mobile real-time collaboration applications for Social Networks
—Social Networks will unfold their full potential when connected people are enabled to collaborate - any time, appropriate to the current location, activity and computing environ...
Daniel Schuster, Thomas Springer, Alexander Schill