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» Challenges for Network Computer Games
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161
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RTSS
2006
IEEE
15 years 9 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
148
Voted
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 8 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
122
Voted
IJCNN
2008
IEEE
15 years 10 months ago
Dynamic logic of phenomena and cognition
—Modeling of complex phenomena such as the mind presents tremendous computational complexity challenges. The neural modeling fields theory (NMF) addresses these challenges in a n...
Boris Kovalerchuk, Leonid I. Perlovsky
133
Voted
TON
2002
75views more  TON 2002»
15 years 3 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda
146
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...