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» Challenges for Network Computer Games
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127
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WIOPT
2006
IEEE
15 years 9 months ago
Achievable performance improvements provided by cooperative diversity
— This paper examines the achievable performance gains when a particular class of cooperative relaying known as best-select is employed. In essence, best-select seeks to improve ...
Stephan Bohacek
153
Voted
INFOCOM
2002
IEEE
15 years 8 months ago
Scheduling Algorithms for a Cache Pre-Filling Content Distribution Network
Abstract—Cache pre-filling is emerging as a new concept for increasing the availability of popular web items in cache servers. According to this concept, web items are sent by a...
Reuven Cohen, Liran Katzir, Danny Raz
111
Voted
ETS
2000
IEEE
90views Hardware» more  ETS 2000»
15 years 3 months ago
Teacher Collaboration in a Networked Community
In this paper, we examine the collaboration problems teachers encountered in the course of instructing students using collaborative computer software to connect distributed classr...
Daniel R. Dunlap, Dennis C. Neale, John M. Carroll
146
Voted
MA
1999
Springer
110views Communications» more  MA 1999»
15 years 8 months ago
Hive: Distributed Agents for Networking Things
Hive is a distributed agents platform, a decentralized system for building applications by networking local system resources. This paper presents the architecture of Hive, concent...
Nelson Minar, Matthew Gray, Oliver Roup, Raffi Kri...
148
Voted
APNOMS
2006
Springer
15 years 7 months ago
NETSAQ: Network State Adaptive QoS Provisioning for MANETs
The provision of ubiquitous services in Mobile Ad-hoc Networks (MANETs) is a great challenge, considering the bandwidth, mobility, and computational-resources constraints exhibited...
Shafique Ahmad Chaudhry, Faysal Adeem Siddiqui, Al...