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» Challenges for Network Computer Games
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PADS
2003
ACM
15 years 9 months ago
An Implementation of the SSF Scalable Simulation Framework on the Cray MTA
Large-scale parallel discrete event simulations of massive networks, such as the Internet, are “Grand Challenge” problems: packet level simulation of even a small fraction of ...
Robert R. Henry, Simon Kahan, Jason Liu, David M. ...
HYBRID
2003
Springer
15 years 9 months ago
Estimation of Distributed Hybrid Systems Using Particle Filtering Methods
Abstract. Networked embedded systems are composed of a large number of components that interact with the physical world via a set of sensors and actuators, have their own computati...
Xenofon D. Koutsoukos, James Kurien, Feng Zhao
131
Voted
AIMS
2010
Springer
15 years 8 months ago
Scalable Service Performance Monitoring
Abstract. Dependable performance measurement is a common requirement for all on-line services. The ongoing tendency to outsource not only infrastructure, but also software parts to...
Idilio Drago, Aiko Pras
AINA
2004
IEEE
15 years 7 months ago
A Transparent Rate Adaptation Algorithm for Streaming Video over the Internet
The lack of end-to-end quality of service support in the current Internet has caused significant difficulties to ensuring playback continuity in video streaming applications. This...
L. S. Lam, Jack Y. B. Lee, Soung C. Liew, Wei Wang
LCR
2000
Springer
118views System Software» more  LCR 2000»
15 years 7 months ago
Run-Time Support for Adaptive Heavyweight Services
By definition, a heavyweight network service requires a significant amount of computation to complete its task. Providing a heavyweight service is challenging for a number of reaso...
Julio C. López, David R. O'Hallaron