Sciweavers

2648 search results - page 282 / 530
» Challenges for Network Computer Games
Sort
View
170
Voted
WIMOB
2008
IEEE
15 years 10 months ago
An Ad Hoc Network Infrastructure: Communication and Information Sharing for Emergency Response
— During an emergency response, access to a reliable communication infrastructure is required to exchange accurate information in a timely manner. Various communication technolog...
Raheleh B. Dilmaghani, Ramesh R. Rao
INFOCOM
2008
IEEE
15 years 10 months ago
Area Avoidance Routing in Distance-Vector Networks
Network routing may be required, under certain applications, to avoid certain areas (or nodes) These areas can be of potential security threat, possess poor quality or have other ...
Haim Zlatokrilov, Hanoch Levy
MOBICOM
2006
ACM
15 years 10 months ago
Robust rate adaptation for 802.11 wireless networks
Rate adaptation is a mechanism unspecified by the 802.11 standards, yet critical to the system performance by exploiting the multi-rate capability at the physical layer. In this ...
Starsky H. Y. Wong, Songwu Lu, Hao Yang, Vaduvur B...
SIGCOMM
2012
ACM
13 years 6 months ago
Network-aware service placement in a distributed cloud environment
We consider a system of compute and storage resources geographically distributed over a large number of locations connected via a wide-area network. By distributing the resources,...
Moritz Steiner, Bob Gaglianello Gaglianello, Vijay...
SOSP
1997
ACM
15 years 5 months ago
Cashmere-2L: Software Coherent Shared Memory on a Clustered Remote-Write Network
Low-latency remote-write networks, such as DEC’s Memory Channel, provide the possibility of transparent, inexpensive, large-scale shared-memory parallel computing on clusters of...
Robert Stets, Sandhya Dwarkadas, Nikos Hardavellas...