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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 6 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
CSE
2009
IEEE
15 years 4 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
EURONGI
2006
Springer
15 years 3 months ago
The Challenges of Merging Two Similar Structured Overlays: A Tale of Two Networks
Structured overlay networks is an important and interesting primitive that can be used by diverse peer-to-peer applications. Multiple overlays can result either because of network ...
Anwitaman Datta, Karl Aberer
GROUP
2010
ACM
14 years 9 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
NCA
2005
IEEE
15 years 5 months ago
Providing Hard Real-Time Guarantees in Context-Aware Applications: Challenges and Requirements
Context-aware applications rely on the ability to perceive the state of the surrounding environment. In this paper, we address a class of such applications where real-time guarant...
Malika Boulkenafed, Barbara Hughes, René Me...