Sciweavers

2648 search results - page 6 / 530
» Challenges for Network Computer Games
Sort
View
ICIP
2008
IEEE
16 years 1 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
AINA
2010
IEEE
15 years 4 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
AIIDE
2009
15 years 23 days ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
ICNP
2002
IEEE
15 years 4 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ATAL
2006
Springer
15 years 3 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...