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TOG
2008
109views more  TOG 2008»
15 years 5 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
TVCG
2008
103views more  TVCG 2008»
15 years 5 months ago
Visualization of Myocardial Perfusion Derived from Coronary Anatomy
Visually assessing the effect of the coronary artery anatomy on the perfusion of the heart muscle in patients with coronary artery disease remains a challenging task. We explore th...
Maurice Termeer, Javier Oliván Bescó...
CGF
2004
82views more  CGF 2004»
15 years 4 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CI
2004
115views more  CI 2004»
15 years 4 months ago
A Conversational Approach to the Interaction With Web Services
The emerging standards for the specification of Web Services support the publication of the static interfaces of the operations they may execute. However, little attention is paid...
Liliana Ardissono, Giovanna Petrone, Marino Segnan
CG
2000
Springer
15 years 4 months ago
Procedural shape generation for multi-dimensional data visualization
Visualization of multi-dimensional data is a challenging task. The goal is not the display of multiple data dimensions, but user comprehension of the multi-dimensional data. This p...
David S. Ebert, Randall M. Rohrer, Christopher D. ...
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