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AIIDE
2007
15 years 6 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AIIDE
2008
15 years 6 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
LISA
2007
15 years 6 months ago
Decision Support for Virtual Machine Re-Provisioning in Production Environments
Management of virtual machines (VMs) on a large scale remains a significant challenge today. We lack general and vendor-independent quantitative criteria/metrics by which to desc...
Kyrre M. Begnum, Matthew Disney, Æleen Frisc...
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USENIX
2007
15 years 6 months ago
Wresting Control from BGP: Scalable Fine-Grained Route Control
Today’s Internet users and applications are placing increased demands on Internet service providers (ISPs) to deliver fine-grained, flexible route control. To assist network o...
Patrick Verkaik, Dan Pei, Tom Scholl, Aman Shaikh,...
USENIX
2007
15 years 6 months ago
From STEM to SEAD: Speculative Execution for Automated Defense
Most computer defense systems crash the process that they protect as part of their response to an attack. Although recent research explores the feasibility of selfhealing to autom...
Michael E. Locasto, Angelos Stavrou, Gabriela F. C...
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