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NETGAMES
2006
ACM
15 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
OZCHI
2006
ACM
15 years 4 months ago
Beyond security: implications for the future of federated digital identity management systems
Federated identity management is often viewed by corporations as a solution to support secure online commerce by synthesising complex and fragmented user information into a single...
Christine Satchell, Graeme G. Shanks, Steve Howard...
PODC
2006
ACM
15 years 4 months ago
Self-stabilizing byzantine agreement
Byzantine agreement algorithms typically assume implicit initial state consistency and synchronization among the correct nodes and then operate in coordinated rounds of informatio...
Ariel Daliot, Danny Dolev
SAC
2006
ACM
15 years 4 months ago
Privacy-preserving SVM using nonlinear kernels on horizontally partitioned data
Traditional Data Mining and Knowledge Discovery algorithms assume free access to data, either at a centralized location or in federated form. Increasingly, privacy and security co...
Hwanjo Yu, Xiaoqian Jiang, Jaideep Vaidya
94
Voted
SASN
2006
ACM
15 years 4 months ago
Attacker traceback with cross-layer monitoring in wireless multi-hop networks
Denial-of-Service (DoS) and Distributed DoS (DDoS) attacks can cause serious problems in wireless networks due to its limited network/host resources. Attacker traceback is a promi...
Yongjin Kim, Ahmed Helmy
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