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» Challenges for Virtual Humans in Human Computing
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IWEC
2004
15 years 7 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma
ICRA
2009
IEEE
147views Robotics» more  ICRA 2009»
16 years 25 days ago
Generating Robot/Agent backchannels during a storytelling experiment
Abstract— This work presents the development of a realtime framework for the research of Multimodal Feedback of Robots/Talking Agents in the context of Human Robot Interaction (H...
Sames Al Moubayed, Malek Baklouti, Mohamed Chetoua...
VRST
2006
ACM
16 years 3 days ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
HAPTICS
2005
IEEE
15 years 11 months ago
Discrimination of Virtual Haptic Textures Rendered with Different Update Rates
This paper addresses the discriminability of virtual haptic textures rendered with different update rates. Two psychophysical experiments were conducted. In the first experiment, ...
Seungmoon Choi, Hong Z. Tan
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...