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» Challenges for Virtual Humans in Human Computing
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15 years 7 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
HAPTICS
2009
IEEE
16 years 27 days ago
Virtual active touch: Perceived roughness through a pointing-stick-type tactile interface
For realizing a tactile display for a handheld device, active touch movement should be represented on a small interface. We propose the addition of a tactile feedback mechanism fo...
Takahiro Yamauchi, Masashi Konyo, Shogo Okamoto, S...
HAPTICS
2009
IEEE
16 years 27 days ago
Visual versus haptic progressive guidance for training in a virtual dynamic task
The objective of this work is to demonstrate that progressive haptic guidance can accelerate and improve motor task training outcomes over visual or practice-only methods in a tra...
Joel C. Huegel, Marcia Kilchenman O'Malley

Publication
263views
15 years 1 months ago
Abstract information visualization in interactive 3D virtual environments: conceptualization and usability evaluation
Abstract information refers to information that a user can’t directly obtain just by visualizing the spatial information of objects in a 3D virtual environment (3DVE). This thesi...
Kaveh Bazargan Harandi
HAPTICS
2008
IEEE
16 years 19 days ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot