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» Challenges for Virtual Humans in Human Computing
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164
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ICML
2010
IEEE
15 years 7 months ago
COFFIN: A Computational Framework for Linear SVMs
In a variety of applications, kernel machines such as Support Vector Machines (SVMs) have been used with great success often delivering stateof-the-art results. Using the kernel t...
Sören Sonnenburg, Vojtech Franc
ACMACE
2005
ACM
15 years 11 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
CHI
2009
ACM
16 years 6 months ago
Tangible message bubbles for children's communication and play
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Kimiko Ryokai, Hayes Raffle, Andy Brooks
151
Voted
CHI
2009
ACM
16 years 6 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
149
Voted
CHI
2008
ACM
16 years 6 months ago
Peephole pointing: modeling acquisition of dynamically revealed targets
Peephole interaction occurs when a spatially aware display is moved and acts as a viewport to reveal different parts of the virtual space that cannot all fit within the display at...
Xiang Cao, Jacky Jie Li, Ravin Balakrishnan