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» Challenges for Virtual Humans in Human Computing
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CGF
2011
14 years 7 months ago
Prior Knowledge for Part Correspondence
Classical approaches to shape correspondence base their computation purely on the properties, in particular geometric similarity, of the shapes in question. Their performance stil...
Oliver van Kaick, Andrea Tagliasacchi, Oana Sidi, ...
132
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HAPTICS
2009
IEEE
15 years 10 months ago
Haptic stiffness identification by veterinarians and novices: A comparison
Palpation is important in both veterinary and medical health professions. It is however difficult to learn, teach and assess. More must be understood about the skills involved in ...
Neil Forrest, Sarah Baillie, Hong Z. Tan
VRST
2003
ACM
15 years 9 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
GIS
2008
ACM
15 years 4 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
ALIFE
1999
15 years 3 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand