In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
We investigate performance bounds of P2P systems by application of the law of bandwidth conservation. This approach is quite general and allows us to consider various sharing syst...
—Recently, unstructured peer-to-peer (P2P) applications have become extremely popular. Searching in these networks has been a hot research topic. Flooding-based searching, which ...
In self-adaptive systems, metadata about resources in the system (e.g., services, nodes) must be dynamically published, updated, and removed. Current middleware approaches use sta...
A mutually anonymous service hides the identity of a client from the service provider and vice-versa. Providing mutual anonymity usually requires a large number of participants. W...