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P2P
2003
IEEE
115views Communications» more  P2P 2003»
15 years 5 months ago
NanoPeer Networks and P2P Worlds
We present the NanoPeers architecture paradigm, a peer-to-peer network of lightweight devices, lacking all or most of the capabilities of their computer-world counterparts. We ide...
Peter Triantafillou, Nikos Ntarmos, Sotiris E. Nik...
RT
1999
Springer
15 years 4 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
ATAL
2007
Springer
15 years 6 months ago
Children in the forest: towards a canonical problem of spatio-temporal collaboration
Canonical problems are simplified representations of a class of real world problems. They allow researchers to compare algorithms in a standard setting which captures the most im...
Yi Luo, Ladislau Bölöni
CHI
2005
ACM
16 years 7 days ago
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuati
The collapse of buildings, such as terminal 2E at Paris' Charles de Gaule Airport, and of fires, such as the Rhode Island, Station Night Club tragedy, has focused public atte...
C. W. Johnson
ICDE
2009
IEEE
157views Database» more  ICDE 2009»
15 years 6 months ago
Clustering Uncertain Data with Possible Worlds
The topic of managing uncertain data has been explored in many ways. Different methodologies for data storage and query processing have been proposed. As the availability of manag...
Peter Benjamin Volk, Frank Rosenthal, Martin Hahma...