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SI3D
2006
ACM
16 years 6 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
SIGMETRICS
2006
ACM
102views Hardware» more  SIGMETRICS 2006»
16 years 6 days ago
On the way to a distributed systems calculus: an end-to-end network calculus with data scaling
Network calculus is a min-plus system theory which facilitates the efficient derivation of performance bounds for networks of queues. It has successfully been applied to provide e...
Markus Fidler, Jens B. Schmitt
VRML
2006
ACM
16 years 6 days ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
MM
2005
ACM
128views Multimedia» more  MM 2005»
15 years 12 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
SAC
2005
ACM
15 years 11 months ago
Node clustering based on link delay in P2P networks
Peer-to-peer (P2P) has become an important computing model because of its adaptation, self-organization and autonomy etc. But efficient organization of the nodes in P2P networks i...
Wei Zheng, Sheng Zhang, Yi Ouyang, Fillia Makedon,...
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