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» Challenges in peer-to-peer gaming
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AAAI
2012
13 years 2 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
151
Voted
ALDT
2011
Springer
251views Algorithms» more  ALDT 2011»
14 years 3 days ago
Game Theory and Human Behavior: Challenges in Security and Sustainability
Security and sustainability are two critical global challenges that involve the interaction of many intelligent actors. Game theory provides a sound mathematical framework to model...
Rong Yang, Milind Tambe, Manish Jain, Jun-young Kw...
79
Voted
DIGRA
2005
Springer
15 years 5 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
87
Voted
CG
2004
Springer
15 years 5 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
MOBISYS
2011
ACM
14 years 3 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...