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DIGRA
2005
Springer
15 years 10 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ACMACE
2004
ACM
15 years 10 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
MM
2004
ACM
165views Multimedia» more  MM 2004»
15 years 10 months ago
Predictive perceptual compression for real time video communication
Approximately 2 degrees in our 140 degree vision span has sharp vision. Many researchers have been fascinated by the idea of eyetracking integrated perceptual compression of an im...
Oleg Komogortsev, Javed I. Khan
MOBIHOC
2004
ACM
15 years 10 months ago
An adaptive strategy for maximizing throughput in MAC layer wireless multicast
Bandwidth efficiency of wireless multicast can be improved substantially by exploiting the fact that several receivers can be reached at the MAC layer by a single transmission. T...
Prasanna Chaporkar, Anita Bhat, Saswati Sarkar
UIST
2004
ACM
15 years 10 months ago
Hierarchical parsing and recognition of hand-sketched diagrams
A long standing challenge in pen-based computer interaction is the ability to make sense of informal sketches. A main difficulty lies in reliably extracting and recognizing the i...
Levent Burak Kara, Thomas F. Stahovich
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