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NETGAMES
2006
ACM
15 years 3 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
CCGRID
2005
IEEE
15 years 3 months ago
Experiences in teaching grid computing to advanced level students
The development of teaching materials for future software engineers is critical to the long term success of the Grid. At present however there is considerable turmoil in the Grid ...
Richard O. Sinnott, A. J. Stell, J. P. Watt
ISPW
2005
IEEE
15 years 3 months ago
Evolving an Experience Base for Software Process Research
Since 1996 the USC Center for Software Engineering has been accumulating a large amount of software process experience through many realclient project software engineering practice...
Zhihao Chen, Daniel Port, Yue Chen, Barry W. Boehm
MOBIQUITOUS
2005
IEEE
15 years 3 months ago
SWAT: Small World-based Attacker Traceback in Ad-hoc Networks
Mobile Ad hoc NETworks (MANETs) provide a lot of promise for many practical applications. However, MANETs are vulnerable to a number of attacks due to its autonomous nature. DoS/D...
Yongjin Kim, Ahmed Helmy
KCAP
2005
ACM
15 years 3 months ago
Indirect anaphora resolution as semantic path search
Anaphora occur commonly in natural language text, and resolving them is essential for capturing the knowledge encoded in text. Indirect anaphora are especially challenging to reso...
James Fan, Ken Barker, Bruce W. Porter