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GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
75
Voted
NIPS
1993
14 years 11 months ago
Computational Elements of the Adaptive Controller of the Human Arm
We consider the problem of how the CNS learns to control dynamics of a mechanical system. By using a paradigm where a subject's hand interacts with a virtual mechanical envir...
Reza Shadmehr, Ferdinando A. Mussa-Ivaldi
COLCOM
2007
IEEE
14 years 11 months ago
Using context to assist the adaptation of protected multimedia content in virtual collaboration applications
—This paper proposes a framework for a virtual classroom application based on a Virtual Collaboration System (VCS), which is being developed under the VISNET II Network of Excell...
Maria Teresa Andrade, Hemantha Kodikara Arachchi, ...
64
Voted
HICSS
2010
IEEE
205views Biometrics» more  HICSS 2010»
15 years 4 months ago
Loadable Hypervisor Modules
The topic of virtualization has received renewed attention. Xen is a popular open source type-I hypervisor. The Xen hypervisor currently has limited capabilities for runtime modiï...
Thomas Naughton, Geoffroy Vallée, Stephen L...
WSCG
2001
104views more  WSCG 2001»
14 years 11 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...