We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
In this paper a graph-based method is presented which not only characterizes topological classification of the tessellated surfaces but also simultaneously generates the substanti...
Many polygon mesh algorithms operate in a local manner, yet are formally specified using global indexing schemes. This obscures the essence of these algorithms and makes their spe...
Colin Smith, Przemyslaw Prusinkiewicz, Faramarz F....
This paper presents a requirements engineering framework based on the notions of Actor, Goal, and Intentional Dependency, and applies it to a case study in the field of Informatio...
Cache memories were invented to decouple fast processors from slow memories. However, this decoupling is only partial, and many researchers have attempted to improve cache use by p...