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FSTTCS
2004
Springer
15 years 10 months ago
Optimal Strategies in Priced Timed Game Automata
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
Patricia Bouyer, Franck Cassez, Emmanuel Fleury, K...
FSTTCS
2004
Springer
15 years 10 months ago
A Decidable Fragment of Separation Logic
We present a fragment of separation logic oriented to linked lists, and study decision procedures for validity of entailments. The restrictions in the fragment are motivated by the...
Josh Berdine, Cristiano Calcagno, Peter W. O'Hearn
FSTTCS
2004
Springer
15 years 10 months ago
Who is Pointing When to Whom?
This paper introduces an extension of linear temporal logic that allows to express properties about systems that are composed of entities (like objects) that can refer to each othe...
Dino Distefano, Joost-Pieter Katoen, Arend Rensink
FSTTCS
2004
Springer
15 years 10 months ago
Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
ICESS
2004
Springer
15 years 10 months ago
A New Approach for Predictable Hard Real-Time Transaction Processing in Embedded Database
Real-time transaction processing becomes concerns as embedded time coming rapidly. However, the transaction process in real-time embedded system still has some problems in resource...
Tianzhou Chen, Yi Lian, Jiangwei Huang
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