Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
We present a fragment of separation logic oriented to linked lists, and study decision procedures for validity of entailments. The restrictions in the fragment are motivated by the...
Josh Berdine, Cristiano Calcagno, Peter W. O'Hearn
This paper introduces an extension of linear temporal logic that allows to express properties about systems that are composed of entities (like objects) that can refer to each othe...
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Real-time transaction processing becomes concerns as embedded time coming rapidly. However, the transaction process in real-time embedded system still has some problems in resource...