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» Chaos in Wave Interactions
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77
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ACHI
2009
IEEE
15 years 5 months ago
Nervixxx: A Video Performance System with Neural Interfaces
Nervixxx introduces neural computing to overcome the limit of conventional performance systems1 that uses tangible computing and physical computing. Specifically, we utilized the ...
Satoru Tokuhisa
67
Voted
HUC
2009
Springer
15 years 3 months ago
Sonar-based measurement of user presence and attention
We describe a technique to detect the presence of computer users. This technique relies on sonar using hardware that already exists on commodity laptop computers and other electro...
Stephen P. Tarzia, Robert P. Dick, Peter A. Dinda,...
89
Voted
VRML
1999
ACM
15 years 3 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
AAAI
1998
15 years 8 days ago
Template-Based Recognition of Pose and Motion Gestures On a Mobile Robot
For mobile robots to assist people in everyday life, they must be easy to instruct. This paper describes a gesture-based interface for human robot interaction, which enables peopl...
Stefan Waldherr, Sebastian Thrun, Roseli Romero, D...
69
Voted
COGSCI
2007
85views more  COGSCI 2007»
14 years 11 months ago
Semantic Boost on Episodic Associations: An Empirically-Based Computational Model
Words become associated following repeated co-occurrence episodes. This process might be further determined by the semantic characteristics of the words. The present study focused...
Yaron Silberman, Shlomo Bentin, Risto Miikkulainen