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ISWC
2006
IEEE
15 years 9 months ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
CHI
2009
ACM
16 years 4 months ago
Usability, playability, and long-term engagement in computer games
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measu...
Alessandro Febretti, Franca Garzotto
107
Voted
CHI
2007
ACM
16 years 3 months ago
Disruption and recovery of computing tasks: field study, analysis, and directions
We report on a field study of the multitasking behavior of computer users focused on the suspension and resumption of tasks. Data was collected with a tool that logged users'...
Shamsi T. Iqbal, Eric Horvitz
CHI
1997
ACM
15 years 7 months ago
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
An ecological-cognitive framework of analysis and a model-tracing architecture are presented and used in the analysis of data recorded from users browsing a large document collect...
Peter Pirolli
110
Voted
GC
2004
Springer
15 years 7 months ago
The SOCS Computational Logic Approach to the Specification and Verification of Agent Societies
This article summarises part of the work done during the first two years of the SOCS project, with respect to the task of modelling interaction amongst CL-based agents. It describe...
Marco Alberti, Federico Chesani, Marco Gavanelli, ...