As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measu...
We report on a field study of the multitasking behavior of computer users focused on the suspension and resumption of tasks. Data was collected with a tool that logged users'...
An ecological-cognitive framework of analysis and a model-tracing architecture are presented and used in the analysis of data recorded from users browsing a large document collect...
This article summarises part of the work done during the first two years of the SOCS project, with respect to the task of modelling interaction amongst CL-based agents. It describe...
Marco Alberti, Federico Chesani, Marco Gavanelli, ...