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SIGCSE
1996
ACM
166views Education» more  SIGCSE 1996»
15 years 7 months ago
Activities to attract high school girls to computer science
We present several activities used in the two-week PipeLINK summer program for high school girls. These hands-on activities and interactive talks, presented mostly by female facul...
Susan H. Rodger, Ellen Lowenfeld Walker
152
Voted
MM
2009
ACM
199views Multimedia» more  MM 2009»
15 years 10 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
118
Voted
ISWC
2000
IEEE
15 years 8 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
AUTOMOTIVEUI
2009
ACM
15 years 10 months ago
A cognitive schema approach to diagnose intuitiveness: an application to onboard computers
Intuitive use is met when prior knowledge is transferred to new task environments. The empirical fact that transfer relies on schemas led us to diagnose intuitiveness based on sch...
Sandrine Fischer, Makoto Itoh, Toshiyuki Inagaki
116
Voted
FDG
2009
ACM
15 years 10 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle