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CGF
2008
130views more  CGF 2008»
15 years 6 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
138views more  CGF 2008»
15 years 6 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
CGF
2008
165views more  CGF 2008»
15 years 6 months ago
Visual Inspection of Multivariate Graphs
Most graph visualization techniques focus on the structure of graphs and do not offer support for dealing with node attributes and edge labels. To enable users to detect relations...
A. Johannes Pretorius, Jarke J. van Wijk
CGF
2008
203views more  CGF 2008»
15 years 6 months ago
Virtual Klingler Dissection: Putting Fibers into Context
Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at suppo...
Thomas Schultz, Natascha Sauber, Alfred Anwander, ...
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