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IJMMS
2010
161views more  IJMMS 2010»
14 years 8 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen
178
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CSL
2011
Springer
14 years 4 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
AAAI
2006
14 years 11 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
79
Voted
BMCBI
2010
170views more  BMCBI 2010»
14 years 9 months ago
Analysis of lifestyle and metabolic predictors of visceral obesity with Bayesian Networks
Background: The aim of this study was to provide a framework for the analysis of visceral obesity and its determinants in women, where complex inter-relationships are observed amo...
Alex Aussem, André Tchernof, Sergio Rodrigu...