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» Chopping Concurrent Programs
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91
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EUROPAR
2009
Springer
15 years 7 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
104
Voted
ITC
1999
IEEE
105views Hardware» more  ITC 1999»
15 years 5 months ago
Finite state machine synthesis with concurrent error detection
A new synthesis technique for designing finite state machines with on-line parity checking is presented. The output logic and the next-state logic of the finite state machines are...
Chaohuang Zeng, Nirmal R. Saxena, Edward J. McClus...
132
Voted
HPCC
2007
Springer
15 years 4 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy
198
Voted
POPL
2005
ACM
16 years 1 months ago
Dynamic partial-order reduction for model checking software
We present a new approach to partial-order reduction for model checking software. This approach is based on initially exploring an arbitrary interleaving of the various concurrent...
Cormac Flanagan, Patrice Godefroid
91
Voted
ASPLOS
2012
ACM
13 years 8 months ago
Data races vs. data race bugs: telling the difference with portend
Even though most data races are harmless, the harmful ones are at the heart of some of the worst concurrency bugs. Alas, spotting just the harmful data races in programs is like ï...
Baris Kasikci, Cristian Zamfir, George Candea