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SIGGRAPH
2010
ACM
15 years 9 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
UML
2001
Springer
15 years 9 months ago
Refactoring UML Models
Software developers spend most of their time modifying and maintaining existing products. This is because systems, and consequently their design, are in perpetual evolution before ...
Gerson Sunyé, Damien Pollet, Yves Le Traon,...
CA
1999
IEEE
15 years 9 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
MM
1999
ACM
176views Multimedia» more  MM 1999»
15 years 9 months ago
Modeling focus of attention for meeting indexing
—A user’s focus of attention plays an important role in human–computer interaction applications, such as a ubiquitous computing environment and intelligent space, where the u...
Rainer Stiefelhagen, Jie Yang, Alex Waibel
IAT
2009
IEEE
15 years 9 months ago
The Benefits of Opponent Models in Negotiation
Information about the opponent is essential to improve automated negotiation strategies for bilateral multiissue negotiation. In this paper we propose a negotiation strategy that e...
Koen V. Hindriks, Catholijn M. Jonker, Dmytro Tykh...