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ISSTA
1996
ACM
15 years 4 months ago
Elements of Style: Analyzing a Software Design Feature with a Counterexample Detector
We illustrate the application of Nitpick, a specification checker, to the design of a style mechanism for a word processor. The design is cast, along with some expected properties...
Daniel Jackson, Craig Damon
COMPSAC
2004
IEEE
15 years 4 months ago
Modular Design of Reactive Systems
: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Cristina Cerschi Seceleanu, Tiberiu Seceleanu
100
Voted
ACMACE
2004
ACM
15 years 6 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
AMEC
2004
Springer
15 years 6 months ago
An Evolutionary Game-Theoretic Comparison of Two Double-Auction Market Designs
In this paper we describe an analysis of two double auction markets— the clearing house auction and the continuous double auction. The complexity of these institutions is such th...
Steve Phelps, Simon Parsons, Peter McBurney
99
Voted
ICRA
2003
IEEE
147views Robotics» more  ICRA 2003»
15 years 6 months ago
Design and control of a novel 4-DOFs parallel robot H4
This paper deals with the design and dynamic control simulation of a new type of 4-DOFs parallel mechanism providing 3 translations and 1 rotation for highspeed handling and machi...
H. B. Choi, Olivier Company, François Pierr...