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IJAMC
2010
114views more  IJAMC 2010»
14 years 11 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
113
Voted
CHI
2009
ACM
15 years 7 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
SOFTCO
2004
Springer
15 years 5 months ago
Designing Neural Networks Using Gene Expression Programming
Abstract. An artificial neural network with all its elements is a rather complex structure, not easily constructed and/or trained to perform a particular task. Consequently, severa...
Cândida Ferreira
FSE
2005
Springer
153views Cryptology» more  FSE 2005»
15 years 5 months ago
F-FCSR: Design of a New Class of Stream Ciphers
In this paper we present a new class of stream ciphers based on a very simple mechanism. The heart of our method is a Feedback with Carry Shift Registers (FCSR) automaton. This au...
François Arnault, Thierry P. Berger
IJCAI
2007
15 years 1 months ago
Incremental Mechanism Design
Mechanism design has traditionally focused almost exclusively on the design of truthful mechanisms.
Vincent Conitzer, Tuomas Sandholm