We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to acce...
Daniel Ashbrook, James Clawson, Kent Lyons, Thad S...
Abstract: Best Practices in Longitudinal Research This workshop will identify best practices for longitudinal research through an in-depth exploration of methods and metrics for c...
Recently, spammers have proliferated "image spam", emails which contain the text of the spam message in a human readable image instead of the message body, making detect...
Analysis of videos of human-object interactions involves understanding human movements, locating and recognizing objects and observing the effects of human movements on those obje...
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...