The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. However, most work on tracking and synthesizing figure motion has employed eit...
Vladimir Pavlovic, James M. Rehg, Tat-Jen Cham, Ke...
We present a method to identify and localize people by leveraging existing CCTV camera infrastructure along with inertial sensors (accelerometer and magnetometer) within each pers...
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
Search engines make it easy to check facts online, but finding some specific kinds of information sometimes proves to be difficult. We studied the behavioral signals that suggest ...