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VRCAI
2009
ACM
15 years 8 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ESCIENCE
2007
IEEE
15 years 8 months ago
Distributed and Generic Maximum Likelihood Evaluation
This paper presents GMLE 1 , a generic and distributed framework for maximum likelihood evaluation. GMLE is currently being applied to astroinformatics for determining the shape o...
Travis J. Desell, Nathan Cole, Malik Magdon-Ismail...
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
15 years 8 months ago
Grounded Situation Models for Robots: Where words and percepts meet
— Our long-term objective is to develop robots that engage in natural language-mediated cooperative tasks with humans. To support this goal, we are developing an amodal represent...
Nikolaos Mavridis, Deb Roy
STOC
1997
ACM
122views Algorithms» more  STOC 1997»
15 years 6 months ago
Fault-Tolerant Quantum Computation With Constant Error
Shor has showed how to perform fault tolerant quantum computation when the probability for an error in a qubit or a gate, η, decays with the size of the computation polylogarithmi...
Dorit Aharonov, Michael Ben-Or
SIGGRAPH
1993
ACM
15 years 6 months ago
Pad: an alternative approach to the computer interface
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
Ken Perlin, David Fox