Sciweavers

814 search results - page 159 / 163
» Classification of Physical Interactions between Two Subjects
Sort
View
MOBIHOC
2005
ACM
15 years 9 months ago
Power balanced coverage-time optimization for clustered wireless sensor networks
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
Tao Shu, Marwan Krunz, Sarma B. K. Vrudhula
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
AIRWEB
2007
Springer
15 years 3 months ago
Extracting Link Spam using Biased Random Walks from Spam Seed Sets
Link spam deliberately manipulates hyperlinks between web pages in order to unduly boost the search engine ranking of one or more target pages. Link based ranking algorithms such ...
Baoning Wu, Kumar Chellapilla
MOBICOM
2006
ACM
15 years 3 months ago
Routing algorithms for delay-insensitive and delay-sensitive applications in underwater sensor networks
Underwater sensor networks consist of sensors and vehicles deployed to perform collaborative monitoring tasks over a given region. Underwater sensor networks will find applicatio...
Dario Pompili, Tommaso Melodia, Ian F. Akyildiz
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...