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ACMACE
2004
ACM
15 years 10 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
PLDI
2004
ACM
15 years 10 months ago
Region inference for an object-oriented language
Region-based memory management offers several important potential advantages over garbage collection, including real-time performance, better data locality, and more efficient us...
Wei-Ngan Chin, Florin Craciun, Shengchao Qin, Mart...
SIGCSE
2004
ACM
140views Education» more  SIGCSE 2004»
15 years 10 months ago
CFX: finding just the right examples for CS1
Finding just the right example to answer a question can be difficult for CS1 students and teachers. For this to work well there must be an intuitive interface coupled to an approp...
Dale Reed, Sam John, Ryan Aviles, Feihong Hsu
SIGMETRICS
2004
ACM
103views Hardware» more  SIGMETRICS 2004»
15 years 10 months ago
Myths and realities: the performance impact of garbage collection
This paper explores and quantifies garbage collection behavior for three whole heap collectors and generational counterparts: copying semi-space, mark-sweep, and reference counti...
Stephen M. Blackburn, Perry Cheng, Kathryn S. McKi...
VRML
2004
ACM
15 years 10 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...