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115
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ACMACE
2009
ACM
15 years 1 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ICC
2007
IEEE
15 years 6 months ago
A Low Complexity Mapping and Modulation Scheme for IEEE 802.15.4b
: We detail a code mapping scheme designed especially for devices in the enhanced wireless personal area networks operating in both the 868MHz and 915MHz bands for the emerging IEE...
Manjeet Singh, Zhongding Lei, Francois P. S. Chin,...
HUC
2004
Springer
15 years 5 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
115
Voted
EMSOFT
2010
Springer
14 years 10 months ago
Nucleos: a runtime system for ultra-compact wireless sensor nodes
Nucleos is a new runtime system for ultra-lightweight embedded systems. Central to Nucleos is a dispatcher based on the concept of e threaded code, which enables layers of abstrac...
Jiwon Hahn, Pai H. Chou
108
Voted
NSF
2001
Springer
197views Computer Vision» more  NSF 2001»
15 years 4 months ago
A Collaborative Infrastructure for Mobile and Wireless Systems
Today‘s use of mobile phones is mostly for coordination purposes. It seems reasonable to assume that 3G and 4G high bandwidth systems will be used in a similar way. This paper th...
Lutz Michael Wegner, Morad Ahmad, Stefan Fröh...