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SIGGRAPH
2000
ACM
15 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CVPR
2011
IEEE
14 years 1 months ago
Topology-adaptive Multi-view Photometric Stereo
In this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is ...
Yusuke Yoshiyasu
65
Voted
GRAPHICSINTERFACE
2003
14 years 11 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
ICCV
2007
IEEE
15 years 11 months ago
Fitting a Morphable Model to 3D Scans of Faces
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
Volker Blanz, Kristina Scherbaum, Hans-Peter Seide...
CVPR
2003
IEEE
15 years 3 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang