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JMM2
2006
138views more  JMM2 2006»
15 years 5 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
CVPR
2009
IEEE
1626views Computer Vision» more  CVPR 2009»
17 years 9 days ago
Coded Exposure Deblurring: Optimized Codes for PSF Estimation and Invertibility
We consider the problem of single image object motion deblurring from a static camera. It is well known that deblurring of moving objects using a traditional camera is ill-posed, d...
Amit K. Agrawal, Yi Xu
CVPR
2007
IEEE
16 years 7 months ago
A Unified Probabilistic Framework for Facial Activity Modeling and Understanding
Facial activities are the most natural and powerful means of human communication. Spontaneous facial activity is characterized by rigid head movements, non-rigid facial muscular m...
Yan Tong, Wenhui Liao, Zheng Xue, Qiang Ji
ICIP
2010
IEEE
15 years 3 months ago
Motion-blur-free exposure fusion
We present a novel approach to HDR (high-dynamic-range) image fusion that copes with image blur degradation often present in longexposed images. The proposed approach can deal wit...
Marius Tico, Natasha Gelfand, Kari Pulli
CVPR
2008
IEEE
16 years 7 months ago
The Kneed Walker for human pose tracking
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Marcus A. Brubaker, David J. Fleet