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DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
SEDE
2007
15 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
VMV
2001
164views Visualization» more  VMV 2001»
15 years 6 months ago
Visual-Geometric Scene Reconstruction from Image Streams
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
Reinhard Koch, Jan-Michael Frahm
156
Voted
VCIP
2000
180views Communications» more  VCIP 2000»
15 years 6 months ago
Compression and rendering of concentric mosaics with reference block codec (RBC)
Concentric mosaics have the ability to quickly capture a complete 3D view of a realistic environment and to enable a user to wander freely in the environment. However, the data am...
Cha Zhang, Jin Li
ISVC
2010
Springer
15 years 6 months ago
Single camera stereo system using prism and mirrors
Stereo and 3D reconstruction are used by many applications such as object modeling, facial expression studies and human motion analysis. But synchronizing multiple high frame rate ...
Gowri Somanath, Rohith MV, Chandra Kambhamettu