Human motions are the product of internal and external forces, but these forces are very difficult to measure in a general setting. Given a motion capture trajectory, we propose ...
Libin Liu, KangKang Yin, Michiel van de Panne, Tia...
Abstract. We propose a novel tracking algorithm based on the WangLandau Monte Carlo sampling method which efficiently deals with the abrupt motions. Abrupt motions could cause conv...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
— We propose a method of maintaining balance for a human-like character against large perturbations. The method enables a human-like model to maintain its balance with active who...