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ITICSE
2004
ACM
15 years 3 months ago
What do we mean by theoretically sound research in computer science education?
With our interest to improve our education in computer science, an understanding of how students learn about CS concepts, how different concepts are understood, as well as the con...
Mordechai Ben-Ari, Anders Berglund, Shirley Booth,...
DAGM
2003
Springer
15 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICCS
2001
Springer
15 years 2 months ago
High-Performance Algorithm Engineering for Computational Phylogenetics
Abstract. Phylogeny reconstruction from molecular data poses complex optimization problems: almost all optimization models are NP-hard and thus computationally intractable. Yet app...
Bernard M. E. Moret, David A. Bader, Tandy Warnow
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
15 years 10 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
15 years 2 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek